Gamification implemented in corporate learningWeb-based learning has now become an essential parameter in the corporate training module. Corporate training is utilizing all sort of online course module in grooming the employee’s knowledge and skills. Corporate challenge is to construct an agile manpower that is capable of your company’s progress and profitability goals.

If we speak about the obstacles, then converting the mindset from classroom training to online training courses is vital, as the traditional method is inefficient in fulfilling the corporate needs. Traditional methods of teaching consume bigger space of continuous time, accelerates at a constant pace, very less ongoing feedback sessions, short-revision time etc. However, recorded modules delivered reduces this shortcoming by giving space for anytime & anywhere learning, revision of courses, feedback sessions, chat & voice supports etc. which helps the trainee to enhance their knowledge much more efficiently.

In a survey, it has been proven that more number of learner’s like to engage themselves in an “interaction based learning programmes”. Henceforth, gamification pattern of learning must be deployed in our online learning modules so that the learning process will be more fun and interactive. Gamification has the ability to provide a qualitative and quantitative productivity in the corporate training courses.

Gamification- Why is it so important in corporate training modules?

The vision of gamification is to engage participants in tasks and activities as they could earn points, rewards, token of appreciations etc. so that the interaction based learning is running continuously. Today gamification is widening its reach and sophistication. Task-specific training is deploying in the company, strengthening the employee knowledge and skills, encouraging a new version of employee etc.

  1. Tata Interactive Systems is now recognized among the top 20 content development companies, where game-based training programs are in action. “GamBLs® for serious games, story-based learning, learning nuggets and many others to deliver a highly effective learning experience,” has been effectively working.
  2. Hewlett-Package is backing up their sales force process with different course modules, product knowledge information etc.

Gamification can influence the corporate learning protocols:

  • Product and solutions training – a vital need for global sales forces, can be gamified to give appreciation to sales staff for enhancing their subject matter expertise.
  • The hiring of a new employee can be acquainted with company policies and processes such as safety, ethics, and IT security.

How to Start a Game-based Training Program?

Corporate sectors are now keen to implement the game-based learning trends but black-out the facts that lack knowledge on how to correctly carry out the opening move can easily lead to failure. Main reasons behind failed efforts at gamification are poor structural layout and lack of alignment with business goals. Steps to be implemented for a successful carry out of game-based learning are:

  1. Identification of your objective: Without focusing on the aspects of the training module, the course is not designed. Same is true for game-based learning. Before beginning the design process, it is necessary to be crystal clear on the objective of the game, whether it will be beneficial for the learner, improve their skills and knowledge further or not. These things will determine the content and structural prospects of the game. A simulated game would be an idol for offering the safety training in which learners are taught to adopt certain rules and procedures in using an equipment. Plus, for knowing the goal of the game, it is vital to bear in mind the business objective. For example, the game is designed to achieve your sales productivity, improve customer experiences, or to improve the quality of your product and services?
  2. The relevance of the game: Content for the training must be relevant to both employee and objective. Example: Suppose for a language training, audio and pronunciation games will be suitable but not the puzzles or treasure hunt. Trainee need activities in the game which is relevant to their job.
  3. Ultimate goal should be learning: UI, graphics, design, audio, and video of a game can be attractive to the most user, but deviation from the path must happen. The ultimate goal of implying the gamification to understand the objective in more interactive ways.
  4. Experience of learning should be unique: Learner should experience a uniqueness in the game which will make them more interactive in learning the methods of exploring more about the games. If you know the scoring methods and protocol previously then it could be an added advantage but it might cause a loss in the learner interest, so the game must be designed as one-of-a-kind. If a template of an existing game is taken, then it is advised that the rules of the game could be same but scoring methods can be changed so that a new experience can be observed.
  5. Customized games: Games must be tailored as per the training specifications for the organization and learning objectives. The perspective of the learner must be taken into attention as it is equally important. It can be projected based on company’s programme to achieve the desired learning results.

Gamification and training based on games are in their nascent stage, but are rapidly embarking in the corporate sector and over the next decade will become a heart of the corporate learning

 

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Web-based learning has now become an essential parameter in the corporate training module. Corporate training is utilizing all sort of online course module in grooming the employee’s knowledge and skills. Corporate challenge is to construct an agile manpower that is capable of your company’s progress and profitability goals.If we...